10/12/2013

[PlayStation] Le partage sur PS4 : 800 000 parties diffusées et 7,1 millions de spectateurs‏

Sortie le 15 novembre aux US et le 29 novembre en Europe et en France, la PlayStation 4 a déjà séduit plus de 2.1 millions de joueurs, ça vous le savez.
 
Et ces joueurs ont été gourmands de partage ! En effet, on comptabilise à date 800 000 parties qui ont été diffusées en direct depuis les PS4 des joueurs via la fonction "Share" pour plus de 7,1 millions de spectateurs. 
 
En tout, c'est plus de 20 millions de minutes de jeux qui ont été diffusées en direct.
 
 

GAMERS EMBRACE LIVE BROADCASTING ON PLAYSTATION®4 (PS4™)

WITH NEARLY 800,000 GAMEPLAY BROADCASTS AND MORE THAN

7.1 MILLION SPECTATE SESSIONS

The PS4™ System Fosters the Next Generation of Social Connectivity Across Internet

Streaming Services, Twitch and Ustream

Paris, DEC. 10, 2013 – Sony Computer Entertainment America (SCEA) and Sony Computer

Entertainment Europe (SCEE) today announced that hundreds of thousands of PlayStation®4 (PS4™) owners have embraced the integrated streaming capabilities of the PS4 computer entertainment system. There have been nearly 800,000 gameplay broadcasts and more than 7.1 million spectate sessions via video streaming platforms, Twitch and Ustream, totaling more than 20 million minutes of live gameplay streamed from PS4™ systems.*1

Ten percent of all content on Twitch has come from PS4 systems since the November

15 launch in the U.S. and Canada and the November 29 launch in Europe, Australasia and Latin America, based on average minutes broadcast.*2 Ustream is reporting an average of 31 minutes of streaming per broadcaster.*3 A few of the top games broadcasted are Battlefield 4™ from Electronic Arts Inc., Killzone™ Shadow Fall from Sony Computer Entertainment Worldwide Studios (SCE WWS), and Call of Duty®: Ghosts from Activision.

“PlayStation 4 is specifically designed so people can share their gaming experiences and interest in streaming live gameplay has surpassed our wildest expectations,” said Shuhei Yoshida, President of Sony Computer Entertainment Worldwide Studios. “We’re very excited to see gamers embrace live streaming from their PS4 system and we look forward to seeing how PlayStation gamers advance social gaming in the coming years.”

Following the most successful launch in PlayStation® history with more than 2.1 million estimated PS4 units sold globally, many PS4 owners are exploring and utilizing the system’s streaming features, which are available for free, to share their gaming triumphs,

connect with friends and form new communities. Broadcasting and other social features can be easily accessed through the dedicated “SHARE” button on the DUALSHOCK®4 wireless controller, which has been a hit with fans who have pressed it and accessed the Share Menu more than 10.9 million times*4.

The PS4 system in 2014

The PS4 system’s social capabilities will expand in 2014 as the PS4 games portfolio expands with games like the highly anticipated inFAMOUS™: Second Son and MLB 2014:

The Show from SCE WWS, as well as brand new franchises including Destiny™ from

Activision, Watch_Dogs™ from Ubisoft Entertainment, and The Order 1886TM,and

DriveClub™ from SCE WWS. All of these titles showcase the power of the PS4 system with breathtaking graphics and breakthrough gameplay experiences.

About Sony Computer Entertainment Europe:

Sony Computer Entertainment Europe (SCEE), based in London, is responsible for the distribution, marketing and sales of PSP™ (PlayStation®Portable) handheld entertainment system, PlayStation®3 (PS3®) computer entertainment system, PlayStation®Vita (PS Vita) portable entertainment system, and PSN software and hardware in 109 territories across Europe, the Middle East, Africa and Oceania. SCEE has revolutionised home entertainment since they launched PlayStation® in 1994. PlayStation®2 further enhances the PlayStation® legacy as the core of home networked entertainment. PSP® is a handheld entertainment system that allows users to enjoy 3D games with high-quality full-motion video and high-fidelity stereo audio. PS3® is a computer system, incorporating the powerful Cell Broadband Engine and RSX processors. PS Vita is an ultimate portable entertainment system that offers a revolutionary combination of rich gaming and social connectivity within a real world context. SCEE also delivers the PlayStation® experience to open operating systems through PlayStation®Mobile, a cross device platform. SCEE also develops, publishes, markets and distributes entertainment software for these formats, and manages the third party licensing programs for the formats in these territories.

More information about PlayStation® products can be found at www.playstation.com.

PlayStation®, PS4, PS3, PS2 and PSP are registered trademarks or trademarks of Sony Computer Entertainment Inc. All other trademarks are property of their respective owners.

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